Could this function (for example when "holdem" is the game type) be fixed so that when given 5 common cards and 3 dead cards, it will give 100%, 0% or 50%, no matter what iteration is given. Here's some examples: NPC Code:``` Player 1: hearts_10,diamonds_queen Player 2: spades_3,spades_10 Player 1: 40% Player 2: 60% Trashing one card and dealing the flop... Cards in the table: clubs_king,hearts_8,clubs_9 Player 1: 66% Player 2: 33% Trashing one card and dealing the turn... Cards in the table: clubs_king,hearts_8,clubs_9,hearts_3 Player 1: 36% Player 2: 64% Trashing one card and dealing the river... Cards in the table: clubs_king,hearts_8,clubs_9,hearts_3,spades_4 Player 1: 25% Player 2: 75% ``` In the above example, player 1 = winner with pair in 3 (should be 100%) Next example.. NPC Code:``` Player 1: diamonds_10,spades_7 Player 2: spades_8,hearts_10 Player 1: 60% Player 2: 40% Trashing one card and dealing the flop... Cards in the table: diamonds_7,hearts_9,clubs_2 Player 1: 62% Player 2: 37% Trashing one card and dealing the turn... Cards in the table: diamonds_7,hearts_9,clubs_2,clubs_queen Player 1: 72% Player 2: 28% Trashing one card and dealing the river... Cards in the table: diamonds_7,hearts_9,clubs_2,clubs_queen,clubs_ace Player 1: 50% Player 2: 50% ``` I have no idea why it shows it as 50/50 when it should show 100% to player 1 with a winning hand of pair in 7.. So, could the function be made to give 100% or 0% (and only 50% when it's a split) after the river card? (When 5 common cards and 3 dead cards are given as parameters)