02-26-2012, 07:01 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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For your loot system I'm guessing you're going to use a triggerclient to let the client know to open the loot window. In this case it would be preferably just to send all the data when they need it. I.e.
player.triggerclient("-LootSystem", "loot", this.loot_id, {{"itemid", "item name", "icon.png", itemamount}});
As long as your Item DB is indexed properly you won't have much of an issue retrieving the data in a timely manner. |
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