Quote:
Originally Posted by Prozac
Good point, but in that case, the wiki would help the person developing the Graal application(s) - which in this case is only one person, Stefan. (and whoever else in france that he has hired, who knows).
Shouldn't the public wiki made for the players be focuses on what the players will actually encounter?
For example, in stead of the top of the page being
Creation/Dev/Script/Client/TServerPlayer
perhaps it could be more like
Creation/Development/NPCs/Client/player.attributes that you can access and modify
a bit more wordy and less 1337 code looking - but that's what people new to programming need. This is a game engine that is ideal for new players. No one is going to pay you money to make npc's, at least not a professional software company. It should be written for the programming novice and beginner level, not for the one who has years of coding under their belt.
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I believe I said the programmer
and the scripter. No, they should not change the wiki to what you stated, and for one reason. The objects are available in scripts.
For example, if you wanted to make a new TStaticVar, you would do:
PHP Code:
temp.mykewlvar = new TStaticVar();
temp.mykewlvar.test = "Zomg this variable now has members, and can be passed as a parameter to a function while keeping it's members.";