Quote:
Originally Posted by DustyPorViva
Mostly picked it up from using it on gmaps, since I can throw it in a class and put it in levels on an overworld, snap it with x = int(this.x/64)*64; and it will still warp players out of specific levels on the gmap, since onPlayerEnters() doesn't work. I also just find it more reliable since it will persist even after the initial entering the level.
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That's how zones are handled on 2k1 like event zones (survivor, CNR, etc), kingdoms zones, nopk zones, quest zones, etc.