Quote:
Originally Posted by DustyPorViva
onPlayerTouchsme
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Cool, I had noticed some of those nuances about onPlayerTouchsme via trial and error but it's good to hear it from someone who has already figured it out.
Can you give the same rundown for onPlayerEnters()? Is it different clientside and serverside?
Alsowhat is the benefit of making the server do heavy lifting? I would assume everyone uses a supercomputer these days so making as much stuff clientside would be the smart thing to do. For 2k1's server, it doesn't seem to be allocated very much memory and I had to cut the amount of birds flying in half to stop server lag.