Thread: Dustari Ranks
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Old 08-08-2004, 12:40 PM
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General:
Limits: 1

The General is the right hand man of the Field Marshal, often ensuring his vision is enacted and observed by the army personnel.

Duties:
Must regularly train the army in group combat as well as one on one, and keep it running smoothly.

Benefits:
The General may enjoy quarters in the Academy of Arms (when complete)

Dereliction:
Failing to in duties to maintain the military.



Swordmaster:

Limits: 1

A master of all bladed weapons, a swordmaster must be able to answer nearly all questions asked on the topic.

Duties:
In charge of training the swordsman and soldiers, and maintaining the
strength of this subbranch of the army.

Benefits:
Quarters in the Academy of Arms, (when completed)

Dereliction:
Failure in one's duties.



Swordsman & Swordswoman:
The strong blades of the army, it is up to these ranks to push the line on the field of battle.

Duties:
Keeping the soldiers as well as their swords sharp and in good shape.

Benefits:
Bunk and personal Chest in the Barracks (when complete)

Dereliction:
Logging off to dodge military service, regular failure to be present during
drills.



Soldier:
The soldier is an honorable rank in the Dustari army, and requires much still to obtain. It is the entry level rank in the army, though a full career can be had without needing to transfer.

Duties:
Defend Dustari, and charge valiantly into battle against any enemy. Train and maintain the strength of Dustari's army. Perform tasks to make the military stronger, as per requests from the senior officers.

Benefits:
Bunk and personal chest in the Barracks (when complete)

Dereliction:
Logging off to dodge military service, regular failure to be present during drills.




Ambassador:

An Ambassador makes regular trips abroad to ally nations for diplomatic reasons, and often has a home within the kingdom he is appointed to. When desired, ambassadors may visit hostile nations, in hopes of providing a level of mediation that cannot be found otherwise.

Duties:
Must perform diplomatic missions for the kingdom, often residing within the borders of the kingdom he is an ambassador to.

Benefits:
Dereliction: Since this individual must know the nation he resides in well, if the he doesn't keep up on current events and political landscape, he becomes more a liability than useless.



Archduchess & Archduke:

Limits: 1 each (must be married if 2, otherwise there is one)

When one is appointed this title, their spouse may be granted the complement by marriage. The duties fall primarily upon the half of the couple that received the appointment, with the spouse having duties ranging from equal, to ceremonial only. Also, the spouse may choose not to take the rank, being as having other duties in the kingdom, yet retains the title RP wise.

Duties:
The Archduke and Archduchess oversee all the Noble Houses, and must ensure no one is failing in their duties. Since the nobility must see that the lands under their name are tended to, if any appear to abandon their lands the Archduke must inform the royal family.

Benefits:
May reside in the Great Manor near the Castle lands (when constructed).

Dereliction:
Failing to keep up with the changes in the lordships and allowing sloth to go unchecked among the houses is considered dereliction.





Duke & Duchess:

Limits: 1 each per town, if two in a town, must be married

With a Duke/Duchess per town, they are not unlike the mayors of the town and surrounding lands, all of which are under their family name's title.

Duties:
A Duke and/or Duchess is appointed to the lands surrounding and including each town, known as the land of that family name. They must know the names of skills of the warriors whom reside within their borders, and have people in their pay whom maintain a count of the homes on their lands. Along with Lords and Ladies, all nobility compete for prevalence by sponsoring kingdom events, demonstrating their generosity and wealth. Donations by the nobles are offered before an event, and during the event, it is announced whom is sponsoring the event and to what degree. Since it is the wealth of these ranks that make them prevalent in society, sponsoring public events is how they gain esteem.

Often, Dukes and Duchesses will be called upon to train a garrison army of soldiers and knights that live within their borders, and compete against the other houses in war games for status and prizes.

Benefits:
City Manor, when constructed, will be available as private living quarters in the town in question for the Duke/Duchess.

Dereliction:
Failure to maintain the lands, keep an account of the homes within his borders, allowing the homes of known scammers to rest upon his soil unchecked are considered acts of dereliction. If it is a time of war, failing to make any effort to raise a garrison when requested is also poor. If a noble appears inactive, fails to contribute to any events, or fails to keep account of his lands, it is considered dereliction. All noble lands are lands appointed for stewardship by the Royal Family upon the Noble Family, and may be revoked under such conditions.



Lord & Lady:

Both Honorable members of the Noble Houses of Dustari, they often share family names with the Dukes and other Noble families, though they often lead their own family names not associated with those above. They do however generally reside in a town under a duke/duchess, or small estates in the dustari wilderness and territories.

Duties:
These Nobles sponsor events like dukes, but are not required to manage the town and surrounding areas, though for favor, may do so for a duke at his request.

Benefits:
Members of the Royal Court with all Nobles, and are eligible for promotion to Duke or Duchess if one steps down or leaves a town open.

Dereliction:
Failure to sponsor any events, general failure to perform duties.



Scribe:
These people transcribe great works most of the time. They may be called upon to draft a number of copies of official documents and papers when needed by the kingdom for treaties or other events.

People who ask to be appointed to this rank, then ask if they can have money for a pen or literacy, may be flogged.



Magistrate:
Magistrates oversee the maintenance and duties of civil ranks, such as the scribes, architects, messengers and such. They may also keep tabs on the merchants and farmers.



Citizen:
This is the initial rank each person gets when they join Dustari, before moving into a profession. Citizens may be asked to perform tasks to gain the training and skills to start a career in the main branches.

Benefits:
Unlike non-citizens, houses may be approved for citizens.



Architect, Farmer, Merchant, Messenger, Pioneer, Postman:
These ranks are RP ranks, generally embellished by the person playing this character.



Strategist:
A strategist must know both the art of war and the locations of key features on remote kingdom isles. Zeplin and ship building locations, dungeons, docks, fortifications and such should all be known to strategist, as well as each kingdom's strongest warriors and their weaknesses. While not perfect knowledge is required, it is strived for.

Duties:
Advise the Royal Family and military ranks in attack strategies for any possible enemy.

Benefits:
Quarters in the Academy of Arms, when complete.

Dereliction:
Failure to keep up with military data on the Kingdom's enemies or with Dustari's own strengths.



Archmage

Limits: 1

The Archmage heads the entire Order of Mages, and is responsible for their management and growth. He is often a mysterious figure, always pushing the bounds of magic towards infinity.

Duties:
The growth of the Order of Mages rests upon this person's shoulders. Overseeing the training of the mages, that they both not only gain in skill but the subtle arcane knowledge. Most of these duties are carried out via the High Mage or by showing up for
brief times, as much of the Archmage's time is taken with his subtle experiments and expanding his knowledge of all things arcane, in hopes of improving the education of new apprentices and wizards.

Benefits:
A private floor in the Wizard Tower (when complete), respect and admiration of the Mages. Heads the delegating of tasks within the Order.

Derelictions:
Failure to teach the subtle ways of the Mages, and recommending for promotion those without the arcane knowledge. Failure to maintain the mage order without bringing the problems to the attention of the Royal Family.



High Mage:

Limits: 1
Less elusive than the Archmage, the High Mage often walks the world more frequently than his superior.

Duties:
He ensures those ready to take on apprentices, are referred to and that those apprentices without active teachers get trained. When people seek to become apprentices, he will often test them to see if they are ready, as well as test when they are ready to become mages.

Benefits:
Personal Quarters in the Tower (when complete) Has much influence of the magehood and how it shapes over time.

Dereliction:
Allowing mages and apprentices to wander without direction.
__________________
Woodsman Padren Talisan Sagesun (Dustari)
Graal Kingdoms

"Uh, Professor, are we even allowed in the Forbidden Zone?"
"Why, of course! It's just a name, like the Death Zone or the Zone of No Return. All the zones have names like that in the Galaxy of Terror."
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