Thread: Dustari Ranks
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Old 08-08-2004, 12:40 PM
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Prince & Princess:

Rights: Vary
Limits: 1 to 2 each

Sons and/or daughters of the kingdom and often the heirs to the Crown. They must represent the kingdom and should be an accomplished warrior, though the most important factor is to be well respected by the kingdom's people.
They are sometimes a Prince or Princess by marriage, in which the duties and privileges may be lighter and more ceremonial, but this is not often the case.

Duties:
Much of the general daily dealing with people is done by these ranks. Whether removing scammers or recommending promotions, hosting events, or helping citizens, this rank spends a lot of time working with the people of a the kingdom.

Benefits:
Quarters in the castle (when added). Though the power is not abused, these ranks have the right to enforce order within Dustari, and must be respected and obeyed with the same regard as the King and Queen. Naturally, this rank is still overruled by the king and queen, though not by the chancellor.
If a request seems unfair, it may be voiced with protest, to the King or Queen, or even Chancellor. However, outright refusal or dissent is not respected whatsoever.

Dereliction:
Abuse of power is naturally a serious dereliction. Since the people of the Kingdom look up to these ranks, they must be worthy of the respect given.

~~ The Great Royal Dustari Navy ~~

Admiral:

Limits: 1

The Admiral is head of the navy, and as such must ensure that the ships are maintained and a full arsenal is available for open seafaring combat at a moments notice. This is not specifically done personally, but it must be inspected and up to standards. Any failure of upkeep regarding the navy reflects on the Admiral. As with all 'branch head ranks' (Admiral, Cardinal, Field Marshal, Arch mage) excuses for poor conditions are not accepted. The rule is that any lead rank must simply fix the problems, or
report to the King/Queen/Prince/Princess/Chancellor that additional resources are needed for a solution to be found. The sailors
should always be ready and educated in sailing and cannon warfare. The admiral should know all the dock locations of all the kingdoms, as they are key in any naval landing.

Duties:
Upkeep of the navy as shown above. Proper attire befitting an officer is recommended. Training naval members and preparing them for promotion is a strict requirement.

Benefits:
The Admiral may delegate tasks to the sailors and lower ranks, though only tasks fitting and with the intention of naval upkeep. Additionally, the Admiral recommends those ready for promotions. Admiral has personal quarters in the Naval Yard (when complete).
If possible, a special flagship may be added that the Admiral commands.

Dereliction:
If the navy falls into disrepair, it is the fault of the Admiral, regardless of the cause. Some lapses are excusable, but long lengths of time away must be brought to the attention of a Royal or extenuating circumstances provided.
If the navy be deemed unrequited with current resources by the Admiral, the issue should be forwarded to the Royals, but remains responsibility of the Admiral. Cowardice in combat is grounds for immediate demotion.



Rear Admiral:

Limits: 1

The Rear Admiral manages the Navy, though still under the guidelines set forth by the Admiral. The main difference is the Rear
Admiral only leads a naval battle when the Admiral is not available, or leads a secondary fleet. Home Waters defense tactics and such are generally the duties of the Rear Admiral.

Duties:
Same as Admiral, with a focus on defense of home waters.

Benefits:
Same as Admiral, just with 2nd from top authority.

Dereliction:
Same as Admiral.



Commodore:

Limits: multiple but few

Commodore is a sub fleet commander, in charge of more than one ship below the admirals, but not the entire navy. When an admiral sets a number of tasks to be completed, Commodore may be in charge of overseeing the progress and assigning naval personnel.

Duties:
Naval maintenance, and training.

Benefits:
Smaller quarters in the Naval Yard. (When complete).

Dereliction:
Failure to maintain duties in fair order.



Captain:
A Captain must know ship combat well, and organize a good fighting crew of Sailors. Due to numbers, a Captain cannot always pick which sailors will always serve with him, crews often have a core group of people that work together but will take on people from other ships when online member count is low in a naval crisis.

Duties:
Maintaining a ship and crew's complement of sailors in well trained condition. Must serve in naval combat and perform duties for the navy as per requested by the Admiral and Rear Admiral, as well as Commodores.

Benefits:
Small quarters in the Naval Yard. (when complete).

Dereliction:
Cowardice, mutiny, failure to actively maintain ship and crew.



Sailor:
As backbone of the navy, Sailors must master the art of naval warfare and carry out the majority of work to maintain the shipyard and supplies.

Duties:
Follow orders of the ranks above, within reason.

Benefits:
Proud members of the Royal Dustari Navy achieve a bunk in the general barracks with a storage chest in the Naval Yard. (When complete).

Dereliction:
Inactivity, dodging work by going offline regularly,
Insubordination or conduct unbefitting a member of the Royal Navy.



Chancellor:

Rights: HGA
Limits: 1

Role of the Chancellor within the Kingdom of Dustari is that of Royal Advisor, often with historical context. The Chancellor is likely of Noble decent but not often related to the Royal Family directly. Often a Chancellor will remain Chancellor through the reign of many Kings and Queens, giving a longer perspective to the monarchy than may be found otherwise.

Duties:
The Chancellor aids in many of the routine tasks of the King and Queen: recruitment, testing, and conducting citizenship ceremonies. Anyone in this role also ensures that when word of discontent is found, the problem is brought to the attention of the King and Queen.
In addition, and in rare circumstances, should the King and Queen die or fail otherwise, the Chancellor may become the minimal steward for the kingdom while the next ruler is determined. This only occurs in rare situations when no heir can become the ruler in succession gracefully.

Benefits:
Personal Chambers in the castle (coming soon)
Often heads up projects for the kingdom of personal interest.

Dereliction:
The chancellor's role may be as reclusive or outgoing and active as is required of him, depending on the needs of the Kingdom. Dereliction may occur if the Chancellor assures citizens or others that concerns will be relayed and they regularly are not. A good example is mandatory; creating political or internal trouble due to poor behavior is a large transgression for someone in this position. Chancellor is expected, as all, to respect the Royal Family and bring his own discontent quietly to the attention of the Royals. Failure to do so can mean disqualification for the rank. If the Kingdom's welfare is good and the Royal Family is happy with the Chancellor's efforts, there is no concern of dereliction.



Elder:

Rights: Sometimes H
Limits: should be few in number

An Elder is often a former leader or even monarch, perhaps someone who held a high office or title at one time, who has since sought a less busy role in kingdom life. Elders often offer a lot of experience and wisdom to those who care to listen, others just tales that wear on about better times. As this is almost a 'retired person' rank, it holds high respect but not many duties.
It is customary, for Elders to sit to the left, clockwise of the immediate royal family at a banquet table turning a feast or festival, before the nobles.

Duties:
An Elder should correct poor RPing standards when seen, although it is permissible that an Elder may choose not to, as they are retired and can opt to gripe about poor RPing standards later instead. Assistance in answering questions in to guilds is appreciated.

Benefits:
Elders are highly respected and don't need to fear loosing their rank even if they are fairly inactive. Even after a tag wipe, they may often have their tag restored if they return half a year later.

Dereliction:
Of course, like everyone, Elders can be demoted. The one thing elders should not do is lower morale in the kingdom. If a person is constantly morose and complaining or angry and does the rank's name ill, they may be removed.



Field Marshal:

Limits: 1

Field Marshal is head of all the military ranks, though the Knighthood is more directly under the direction of the Paladin. Still, in war, the Field Marshal commands the armies and directs them into battle, enacting the wishes of the Royal Family in the waging great wars.

Duties:
The responsibility of a strong fighting capacity of the Army falls on the Field Marshall. Must regularly train the army in-group combat as well as one on one, and keep it running smoothly. Direct the General, if we have one, and ensure training occurs even when the Field Marshal is not online.

Benefits:
Private Quarters in the Academy of Arms (when complete)

Dereliction:
Abandoning the army's maintenance, leading by poor example.
__________________
Woodsman Padren Talisan Sagesun (Dustari)
Graal Kingdoms

"Uh, Professor, are we even allowed in the Forbidden Zone?"
"Why, of course! It's just a name, like the Death Zone or the Zone of No Return. All the zones have names like that in the Galaxy of Terror."
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