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Old 07-17-2004, 02:55 AM
LordZen LordZen is offline
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LordHelmut and myself used to talk about such ideas extensively. Him, myself, and Xaviar pretty much did that whole server.

Kuros (the bomy-like project we had) was original for its time because Graal was still free, and playerworlds were not allowed to have a npc-server. And thus, no playerworlds had bomies. Our kuros were non-p2p bomies. It actually was very impressive for its time, and part of the reason why the PWA (A far cry from what it is today) went ahead and passed us when so few playerworlds were around.

I have alot of old babylon gfx that never were used. For example, there is a set of gfx that was supposed to be used for our Kingdom War system. I can try to go into detail sometime of how that was supposed to work if you guys would like to revive that project. It'd be a very fun mini-game, at the very least. Also I had made 3 staffs which were to be npcw prizes at the end of 3 quests. Only one staff was ever implemented and scripted to work, and the quest for it was never even completed, I think it was just given out to everybody to play with and enjoy eventually.

I have gfx for gold panning, an idea which was unique for its time when everybody else was only doing mining. Also I had gfx for another minigame where 2 opponents balance on a balance beam sparring with long quarterstaffs I think they are called. I have lost the staff gfx, but I still have the balance beam and the gfx for the button system. (It was going to be turn based)

Anyways, yea, its nice to hear that Babylon might be getting back on track. I would like to see some sort of rpg system implemented if possible, and also bring back dear hunting. Oh and, the overworld never looked very nice at that stage, I never liked how straight the coast was. It would be cool if the entire overworld was filled out and there was some sort of large continent with water on all sides, and the Evil realm to the East should be made, too.
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FYI: I've pretty much retired from this game as it stands. Yep..

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