
06-20-2004, 02:55 PM
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Registered User
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Join Date: Mar 2004
Posts: 68
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Nope.
Its part of a bigger script.
I need to use showimg not setimg because I need it at specified x & y.
if (playersays(plah)) {
setimg whatever.png;
setshape 1,32,32;
}
That wont do because it will simply display at where ever the image is on the level.
So I need to use showimg but I need to make it block also. |
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