
06-07-2004, 03:42 AM
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Registered User
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Join Date: Dec 2002
Posts: 978
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The problem with people spending tons of USD to play the game is that basically, the game ends up geared towards players that have put in tons of money.
For a game that is supposed to be playable for $xx a year, and then to be in a subclass of players because you can't afford the outrageous plat prices (try to buy decent armor in plat lately?) and can't spend the extra on USD to compete evenly with the other players, is in itself something of a rip off.
USD = game breaking unbearable plat inflation
Its that simple.
Bringing in out of game advantages is still bringing in out of game advantages - whether its USD or trainers.
Other than the lack of enforceablilty, I can see no reason why the mass selling of items for USD would be considered any different than the production of trainers.
And brad, I don't believe you.
I've seen your hours, you do not play the game nearly enough to aquire legitimately the number of items it would take to generate that level of revenue.
Its not possible. |
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Woodsman Padren Talisan Sagesun (Dustari)
Graal Kingdoms
"Uh, Professor, are we even allowed in the Forbidden Zone?"
"Why, of course! It's just a name, like the Death Zone or the Zone of No Return. All the zones have names like that in the Galaxy of Terror."
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