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Originally Posted by Dehitay
I seriously suggest you freaking invest in bags, sacks, and the such if you're gonna carry everything on you
that breaks it down into sub arrays
and instead of a whole item in your list, it can just use a pointer to another array
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Well, yeah. I have bags and sacks. The same bug happens with them. There was even a link to me having the same problem with sacks and bags in that post.
Quote:
Originally shrieked incoherently by GrowlZ1010
The bug is identical to this previously-posted one...
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I see no vast reason why I should invest time and resources in a house to fix a bug. Clearly, the capacity exists for the inventory to still work after a certain limit: I can still pick items up, and they still display. I would just like to know why other items double as a result, and what, if anything, programmatically, can be done about it.