Quote:
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Originally Posted by HoudiniMan
You can't just set a player flag?
Targets==2;
Targets-=1; ?
Have the counter read the player flag?
(test it out using the flags list, so you know if it's the flags or the script or what)
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Nope its level specific and driving me nutz O_o
Targets = 4 in one level then i hit them in another and it equals 2 because its not accumulative
String handling is a whole lot different from online O_o and im not used to it