I suppose you could make a weapon
NPC Code:
//#CLIENTSIDE
if (actionsound) {
play #p(0);
}
and anotherone
NPC Code:
//#CLIENTSIDE
if (weaponfired) {
for (i=0;i<playerscount;i++) {
triggeraction players[i].x+1.5,players[i].y+1.5,sound,#c;
}
}
then if you said like stef21.mid then fired the weapon everyone would hear the sound, but meh.