
04-13-2004, 04:26 AM
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call me Chad, it's cooler
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Join Date: Aug 2002
Posts: 1,899
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Ok, here they are. Unfortunately you can't directly correlate the water tiles to the regular path tiles, so its ends up a bit funky looking, but it still save loads of time. Also, use the deep water path on the blocking water, and the nonblockwater on the nonblocking water. (I was trying to do that backwards, which is why these aren't with the others) |
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