Thread: 3D Script
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  #26  
Old 04-03-2004, 07:48 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Polo
The only viable method you can use is to work out the normal to the polygon, and take the angle from a given ray of light falling on it to work out the intensity. I imagine this is what you did.
Not quite. But the calculation of light intensity isn't the difficult part anyway.
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