Thread: 3D Script
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Old 04-02-2004, 12:23 PM
Polo Polo is offline
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Quote:
Originally posted by Kaimetsu
Out of curiosity, have you considered the possible problems in using shaded polygons instead of wireframes? It's quite an interesting puzzle to solve
The only viable method you can use is to work out the normal to the polygon, and take the angle from a given ray of light falling on it to work out the intensity. I imagine this is what you did. For those that dont know, this is an example of raytracing, but doesn't cast shadows onto other odjects.
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