That's cool, alot like mine though, except with more functions, different setup and control (I didn't use the straightforward x/y/z manipulation, instead it just turns according you your perspective)
Kai meant you are using a wireframe, and if you had tried shaded polygons. More like his sphere, but with differential shading between each node. I was going to add that to mine, but the trig functions lag enough as it is, so the effect isn't worth exponentially increasing the showpoly count

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