Quote:
Originally posted by TB3
For player you would use arrays with points to check around the player with a nifty for loop and alot more its realy complicated. Falados(Falcor) made one of the best that I had seen in a while.
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arrays? don't know if that's really necessary, unless you're using something other than the normal vecx/vecy for directions...
I should probably write some tutorial for onwall detection, since i'm so fond of my little wall check algorithms