
03-17-2004, 04:55 AM
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Registered User
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Join Date: Jun 2002
Location: USA, Ohio
Posts: 729
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Triggeraction can't be used to send things clientside between NPCs. Well, I don't know about two different NPCs, but trying to trigger the same NPC's clientside part doesn't work. (NPC weapons are an exception to this though... they can use triggeraction 0,0,clientside,weaponname the same way you do triggeraction 0,0,serverside,weaponname.)
A solution would be to set a save[] var or client.string to whatever you need. You can have a timeout checking that clientside to see if it has changed. If it has, do whatever you want to do.. obviously. :P If you use a client.string, be sure to unset it so the player doesn't get an extra flag left on their account. *waits for hacker-paranoid people to come and gripe at him about suggesting client.* |
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