ok heres the script again:
NPC Code:
if (created){
canbecarried;
drawoverplayer;
}
//#CLIENTSIDE
if (wasthrown){
sleep 1;
destroy;
}
so under the if wasthrown, after the destroy, i would put putnpc2, it wouldnt work because of this
NPC Code:
if (created){
canbecarried;
drawoverplayer;
}
//#CLIENTSIDE
if (wasthrown){
sleep 1;
destroy;
putnpc2 30,30,{ <-- here the code would repeat itself, thus making another putnpc2 which would reapeat itself, this making another npc2.. Thats the problem..
I pointed out with an arrow what the problem is.. so my question is that is there any other way to make this work?