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03-06-2004, 09:53 PM
WanDaMan
Master Tux
Join Date: Aug 2002
Location: England, United Kingdom
Posts: 5,571
if(actionserverside){
playerkills+=100;
}
//#CLIENTSIDE
if(weaponfired){
putnpc2 x, y, {
if(hasweapon(soandso)){
//do stuff like
triggeraction 0,0,serverside,weaponname;
};
}
That's off my head, I gues it's wrong..
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