that wouldnt work because the script is
NPC Code:
if (created){
canbecarried;
drawoverplayer;
}
//#CLIENTSIDE
if (wasthrown){
sleep 1;
destroy;
}
and if i would put in putnpc2.. the script would have to keep going on and on and on.... maybe it could be triggeractioned.. but im not sure how do that... and maybe that wont work either...