
02-22-2004, 05:47 AM
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Registered User
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Join Date: May 2001
Location: US of A State of VA
Posts: 658
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Well I had to use the skinny one because of compatibility issues.
The skinny ones were an even pixel number 32 while the middle sized ones were 33 so the one pixel reduction made compatability with gani's and even some old graphix work.
Here is an example of character , also the one on the right was just showing that the old hats even fit them because im using the hat style format for hair.
UPDATES : 2-21-04
- Bodies and all related graphix revamped and one width pixel removed from all pertaining images to allow better compatibility and smoother animations.
Next on agenda
- Add some more options to gani outline and impliment them into gani's "Also study better how ganis can be used online in npcs and affected by setshape and other commands to do smoother effects and lag less" |
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To the sun of your age, I arise
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