
02-20-2004, 07:58 AM
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Registered User
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Join Date: May 2001
Location: US of A State of VA
Posts: 658
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This is what I have found out about database npcs.
A DB NPC (Not Weapon)
//#SERVERSIDE
Showimg 200 + or 200 - / with .gif format - Doesnt show
Showimg 200+ / with .png - Doesnt show
Showimg 200- / with .png - Shows to everyone
//#CLIENTSIDE
Showimg 200+ : Shows to current player not others
Showimg 200- : Shows to current player not others
A GANI
//#SERVERSIDE
N/A Because in gani is a clientside operation
//#CLIENTSIDE
Showimg 200 + or 200 - : Shows to all players as clientside no info to server.
A WEAPON
//#SERVERSIDE
N/A
//#CLIENTSIDE
Showimg 200+ : Shows to all players
Showimg 200- : Shows to client only
These show even when vis is set to 4 lolz
Im guessing that showani's and showtexts both follow this trend too but im not verifying it this should help alot of people I hope.
It also seems that from a weapon you can only 1 showani will show to all players at a time can this be veryfied? Its whats proving correct for me I just want to make sure.
IT Also seems that you cant use a showimg in a showani through a weapon so that all players see it MY god thats alot of manipulation.
{MY PROBLEM PLZ HELP}
One thing bothers me, in a GANI SCRIPT if you use a client.string as one of the variables, such as the color of a showimg, I don't know how to read the client string from the PLAYER THAT IS DISPLAYING THE GANI and not the player SEEING the gani. Any help?
Scenario. I have 2 players one has a green apple and one a red
Player A has a red apple
Player B has a green apple
They are both using a gani attached to their current animation with a showimg for the apple . client.applecolor is set to red on player A and green on Player B. In the showimg it uses changeimgcolors to change the color of the apples to client.applecolor. The problem is Player A see's both apples as red and Player B sees both apples as green. HOW DO YOU STOP / Prevent this?? |
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Last edited by TB3; 02-20-2004 at 08:13 AM..
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