Quote:
Originally posted by Kaimetsu
You're talking about rendered windows within the game? The objects handled by the new GUI script stuff?
Well, that's fine, but we were talking about separate window objects, not simulations thereof.
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I was talking about both, SDL can only handle one graphical window at a time (that makes use of SDL), whereas you could also instantiate additional non-SDL windows if you wanted to.
Quote:
Originally posted by Kaimetsu
I know that (ex-GST, remember?), I only wasn't sure what you were saying because you're being ambiguous. You're using the same term for an actual OS-handled window object and a Graal-handled GUI component.
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If I wasn't clear enough, sorry.
