Thread: Guide for Runes
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Old 02-15-2004, 10:54 PM
Desolator12 Desolator12 is offline
So this is teh end...
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Wizards and mages are better suited for magical runes, such as you step on a rune and are engulfed in an inferno... Thiefs are better suited to make/disarm mechanical traps... warriors would try to attack the runes/ traps (to no avail) priests would keep using heal, and a barbarian would go through unharmed.... end of story ;p

I think that we should really get a rune of transferrance... imagine it, we could teleport from our house/kingdom to mainland instantly... or even better, from the enterance of the cave to the good mining area *drools*...

my favorite use would be as a bridge betwean islands.... no more swiming over to hotaru!
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