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Originally posted by Kaimetsu I'm not talking about rendering, I'm talking about the creation and management of window objects. Graal uses SDL to achieve that effect. Since SDL doesn't provide support for multiple windows (or so I believe), Stefan would need to write platform-specific code or find some suitable free library.
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No, SDL does not provide that support, but that is to create multiple graphical windows, not actual functional windows -- that can be achieved easily.
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Originally posted by Kaimetsu And that's just the tip of the iceberg. Handling input is another major concern, for example.
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Yep, that's another problem.
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Originally posted by Kaimetsu The layout of the windows, you mean? Probably best to be unambiguous when dealing with non-programmers...
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All of the windows in Graal 3.x are not hardcoded, they are specified and handled through the scripting language. The script files are hidden (& "compiled").