Thread: level display
View Single Post
  #41  
Old 02-15-2004, 03:35 PM
jake13jake jake13jake is offline
Former Classic Staff
jake13jake's Avatar
Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
jake13jake will become famous soon enough
Quote:
Originally posted by Thought
I read through most of this post rather quickly, from what I can see you are arguing over the stupidest things, anyhow.
[list=1][*]Graal 3.x uses an in-game rendering system for windows, this superseeds any need for platform specific windowing code or dependancies on third party libraries. The Windows windowing API is completely different from the various Linux libraries for windowing.[*]Creating new windows without a well developed library in Windows takes over 50 lines of code, somewhat simple to do, but it is still a large task to do all of that windowing code.[*]I fully support the idea of an extended window with playerlist it would be quite useful in both 2.x and 3.x -- Graal 2.x had this but it was overlayed on the actual game screen rather than a seperate area.[*]The windows, etc, in Graal 3.x are seperate from the code, but they are hidden from us (and "compiled") so we cannot modify them.[*]Server-wide chat already exists, it's called a toall.[/list=1]
Wow, all this arguing... hmmm... I agree that the bit about the programming argument should be dropped. It's pretty much irrelevant to the thread.

As for your comment about server-wide chat being toall, I don't really care. I'm not asking anybody to script it into Graal. I already said that it's more of a personal idea. toall: wouldn't include all of the features as of what my idea is.
Reply With Quote