Quote:
Originally posted by Thought
Graal 3.x uses an in-game rendering system for windows, this superseeds any need for platform specific windowing code or dependancies on third party libraries.
|
I'm not talking about rendering, I'm talking about the creation and management of window objects. Graal uses SDL to achieve that effect. Since SDL doesn't provide support for multiple windows (or so I believe), Stefan would need to write platform-specific code or find some suitable free library.
Quote:
|
Creating new windows without a well developed library in Windows takes over 50 lines of code, somewhat simple to do, but it is still a large task to do all of that windowing code.
|
And that's just the tip of the iceberg. Handling input is another major concern, for example.
Quote:
|
The windows, etc, in Graal 3.x are seperate from the code, but they are hidden from us (and "compiled") so we cannot modify them.
|
The layout of the windows, you mean? Probably best to be unambiguous when dealing with non-programmers...