
02-15-2004, 01:03 PM
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PipBoy Extraordinaire!
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Join Date: Nov 2001
Location: Long Beach, California.
Posts: 692
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I read through most of this post rather quickly, from what I can see you are arguing over the stupidest things, anyhow.
[list=1][*]Graal 3.x uses an in-game rendering system for windows, this superseeds any need for platform specific windowing code or dependancies on third party libraries. The Windows windowing API is completely different from the various Linux libraries for windowing.[*]Creating new windows without a well developed library in Windows takes over 50 lines of code, somewhat simple to do, but it is still a large task to do all of that windowing code.[*]I fully support the idea of an extended window with playerlist it would be quite useful in both 2.x and 3.x -- Graal 2.x had this but it was overlayed on the actual game screen rather than a seperate area.[*]The windows, etc, in Graal 3.x are seperate from the code, but they are hidden from us (and "compiled") so we cannot modify them.[*]Server-wide chat already exists, it's called a toall.[/list=1] |
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