Thread: level display
View Single Post
  #10  
Old 02-10-2004, 09:11 PM
jake13jake jake13jake is offline
Former Classic Staff
jake13jake's Avatar
Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
jake13jake will become famous soon enough
Quote:
Originally posted by G_yoshi


I hope that's not meant to be a joke. Seriously, I'm sure you'll be able to script all those elements when the time comes. A rather small playing field, though. I guess some people are just that obsessed with knowing who is on and what they are saying. The screen would feel far too crowded, honestly.

Simply put, its not practical or really that efficient. :/ Something like that, if done improperly, could lag some players needlessly. I suppose something like that would be useful more for a community server where the focus is on building relationships with other players rather than action and/or adventure. If you think its that OMG-type of idea then I suggest not limiting the playing window to such a small area. Continue to use the full window but have those extras on an alpha layer so players can see under them
The idea is to make it so you can optionally limit the playing window. That is an impractical diagram i made, but it's just so you get the point. Would be very good for the player list problem... To some it might seem that it limits the playing area but subliminally it's more of the thought of having to look at it over the playing area.
Reply With Quote