Thread: Gravity Script
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Old 02-10-2004, 06:57 AM
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Re: Re: ugh

Quote:
Originally posted by Dach


If we don't make a big f'n deal about it, people will just continuously ask for scripts here, degrading the quality of threads in this forum, causing some skilled scripters to stop posting, and ensuring the continuation of script stealing. People who ask for scripts w/out bothering to learn are the BANE of Gscripting, we do not wish to promote that here, nor anywhere else.

What you are asking is for someone to just fix your script, you need to be able to find a part of your script that doesn't seem to be working, and ask about that and why it is not working. If you can do that, then by all means do so. But just posting your whole script and asking us to find what is wrong and give suggestions (fix it) just doesn't fly. Most everyone here will be happy to help you if you are willing to take the effort to take apart your script, find what is not working, then ask why it is not working (scripters are rather lazy, and don't feel like doing alot of work just to help someone out). If you can do that and then learn from what help you get, noone should give you any crap.
Couldn't have said better.

Erm... Yea... Couldn't've said better.

As for the script, it was horribly wrong. I mean... The first thing I saw was "toweapons", then I saw a loop using If's:
NPC Code:

i = 0;
if (1==1) i++; // I don't know, if (1) command doesn't work anymore.
if (1==1) i++;
if (1==1) i++;
if (1==1) i++;
if (1==1) i++;
if (1==1) i++;
message #(i);


That's basically what was in the script... I didn't bother seeing any more indepth. (BTW, that was a simplified version of what I posted earlier, and teh falg wasn't 1 == 1.)

It all went downhill from there
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