Thread: level display
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Old 02-10-2004, 02:38 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by jake13jake


It's pretty obvious tat you all still don't know what I'm trying to say. Draw the game inside the built in torque game window, but in a smaller area inside of the window. I also made somewhat of a diagram for you all, although I'm not sure that you'll understand.

Just imagine all of this inside of the one playing window! NOT IN SEPERATE WINDOWS. Imagine the stats out of there so you can see the full tiling of the level. I'm not saying move the player list outside of the window. I'm saying leave it inside the Graal window, just make it so that it doesn't have to overlap with the playing area. Does anyone understand me yet?
I hope that's not meant to be a joke. Seriously, I'm sure you'll be able to script all those elements when the time comes. A rather small playing field, though. I guess some people are just that obsessed with knowing who is on and what they are saying. The screen would feel far too crowded, honestly.

Simply put, its not practical or really that efficient. :/ Something like that, if done improperly, could lag some players needlessly. I suppose something like that would be useful more for a community server where the focus is on building relationships with other players rather than action and/or adventure. If you think its that OMG-type of idea then I suggest not limiting the playing window to such a small area. Continue to use the full window but have those extras on an alpha layer so players can see under them
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