
02-06-2004, 03:13 AM
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Right...
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Join Date: Oct 2003
Location: United states, California, Los Angeles
Posts: 333
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a dungeon will be good as long as it has no stats(health, magic, strenth) boost ups, unless there temporary, because then will have n o o b s (when I put n o o b s without the spaces it comes up like this: ****s, you try it) following lv 20 players, and they will be really powerful before they are lv 6. Also, every day, put different kinds of dungeons, as in every day ytheres a new dungeon and an old dungeon dissapears, and make the items random so it can be like you go through a dungeon and you get a saphire, or 2 diamonds, or 100 stones(the dungeons should have names so if you beat it I want 100 stones for a house, it can be called the stone dungeon) but, make it hard so they can just get more in less than 10 minutes, its should also be like if your like half health off, you have to wait until your in full health example: 15/30 wont let you in 30/30 can come in |
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