Quote:
Originally posted by Duwul
I was wondering if you could do this.
NPC Code:
with (getplayer(account)){
triggeraction 0,0,server/clientside,weaponname,params;
}
This could be used for maybe triggering someone elses weapon. Thanks for your input.
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It works I use it sometimes, triggering clientside, I don't believe serverside would work never tried.
Quote:
Originally posted by Termina_Owner
stuff
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That script doesn't go outside the player and the with(getplayer(#p(1))) is unneeded.
Your script is basicly:
NPC Code:
//#CLIENTSIDE
if (weaponfired) setplayerprop #c,Arg... How can you do this to me?!;