Quote:
Originally posted by GoZelda
If you look at all the GK swords, they're anti-aliased obviously because they've been turned.
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Actually, no. If you rotated a horizontal sword in photoshop, it would anti-alias it, and the outline of the sword would be like 50 shades of gray. Meaning if you put the sword in the game, it would have a big white outline running around it. (well that is, if you have a white background) Anti-aliasing is only effective for images, not sprites. It's better to just use good angles, or clean lines, like used in isometric stuff.