Quote:
Originally posted by Stefan
AAAH
The npcserver is doing all the npc stuff anyway, the question is if the thing needs to be sent to the client. If you do the initialization on the clientside then the npcserverr is bored, but needs to send the script to everyone who enters the level, the players then need to run the script which cause even more lag because entering the level causes delays from downloading the npcs, downloading the scripts and running the scripts,
when you do that on npcserver it just needs to be done one time and everything is fine.
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I'm sorry, this is confusing me more. I am going to read my documents on the NPC-Server and then make some sense of this

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