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Doesn't seem to detect the trigger action =\
if (actionplayerwins){
setcharprop #c, Detected triggeraction!;
sleep 1;
with (getplayer(#a)){
setcharprop #c,#a;
hide;
setlevel2 bushrace2.nw,33.5,30.5;
setcharprop #c, Complete!;
}
}
if (playerchats && strequals(#c,/reset)){
if (strequals(#g,Events Admin) || strequals(#g,Events Team)){
show;
}
}
//#CLIENTSIDE
if (playertouchsme){
setcharprop #c, Detected Touch!;
sleep 1;
if (carriesbush){
setcharprop #c, Detected Bush!;
sleep 1;
triggeraction x+.5,y+.5,playerwins,;
}
}
if (created){
showcharacter;
//setshape 1,48,48;
setcharprop #3,head7.png;
setcharprop #C0,orange;
setcharprop #C1,darkblue;
setcharprop #C2,brown;
setcharprop #C3,black;
setcharprop #C4,brown;
setcharprop #2,no-shield.gif;
shieldpower = 1;
dir = 2;
setcharprop #c, Touch me to win!;
} |