WanDaMan... It's recorded in the Forum History, thus, if someone steals it, they I can prove I made it because I posted it... And frankly, I don't give a **** if they steal it or not... Just show's how low-leveled they are... And secondly, it prolly won't be compatible with what they want it to do, unless they tweak it a bit..
Rogue, you could have put a string that uses the timeout on client, and we wouldn't be able to send another request till the clientside timeout is over. -- BTW, I found the item system script we made! It is in my long-lost scripting backup folders... YEA! I HAVE THOSE!... But they are spreaded into five differant harddrives, so I need to hunt them down to get them.
GoZelda... Erm... How can I explain...
Okay, the system I was working on was mainly for roleplaying...
Initializaion NPCW: It would record the modules into an array so that I can call modules easily with callweapon. It would also add the missing modules if there is any (Basically, you add Initialization NPC, and it would add all the others)
Likewise, if the player has no attributes (Str, Dex, Con, Int, Wis, Cha), it would set him it between 1 to 20 (I think)..
Core NPCW:
Core NPCW handles mostly everything... It sets most varialbes into arrays, finds out the speed in which the player should have, and sets items into a array for better manupility.
It also finds the maximum wiegh, along with displaying messages it recieved. The most important part of it, is that you can test your variables from it (Displays in RPG Screen, aka F2).
Lastly, if you have an item added to your list, it would send the variables to the Item Database.
Item NPCW:
Item NPCW is mainly managing the items, adding, removing, creating, and using.
