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Old 02-02-2004, 07:59 PM
narkotic narkotic is offline
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I agree with you Satrek.

It's not only that, though. Let's take a look at the playerbase. There are a LOT of young people playing Graal Kingdoms. These kids pop on to have fun, whether that be to kill monsters, talk with friends, annoy other people, whatever. Their purpose is to enjoy the game while they are logged in.

A lot of the talk about RPing is over demands. Everyone MUST roleplay. RPing is all that's important. Have we forgotten that RP is but a tool to have fun?

I think these players believe that RPing is a chore. If they do something that a more experienced roleplayer might comment or scold them for, they become discouraged and give up. This creates a negative attitude and a resistance to adopting a more roleplay encouraged environment.

Roleplaying isn't hard at all. It takes LITTLE to no effort. You also have to consider, though, that this is a game for younger people. Not everyone knows how to type real well. I learned the home-row keyboard layout early on, and have become quite adept at sprawling out anything that's on my mind. Someone who isn't quite as adept with the keyboard, however, would have a problem typing out their roleplay messages. This also frustrates them. Also, the chat interface for the game isn't the best for a roleplaying environment.

All I can say is, there's a lot of ignorance all around. The only way you're going to get any change is to start educating people and leading by example. Creating rules and unneeded enforcement of said rules is only going to produce angst and rebelion from players. Don't tell me that their opinions shouldn't matter on the subject, however, since they also pay to play this game.

You can't just strong-arm someone into doing what you want. The best way is to communicate with them, find out what they feel the problems are, and address them. Of course, a couple of them have been mentioned: imbalances in classes and equipment, impractical war system.

I just hope what I am trying to do has some impact. You can basicly make up any story you want for your character or the group you're involved with. What type of real, rich story or history is there with Graal Kingdoms? Oh, the times of Graal 2001 and 2000, etc. Other than the settings that have been created, I don't see much else going on, though.
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