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Old 02-02-2004, 08:01 AM
Ziro_Vitrudestec Ziro_Vitrudestec is offline
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Quote:
Originally posted by Termina_Owner


Some way that could work would have RP Admins have a pretty powerful powers in the start, but gradually back off from Graal's RP once it gets started. In that sense, I wouldn't mind RP Admins.
Yes, ideally it would be that RP admins have to do lots of big things/changes in the beginning, but eventually, they would let things take their course and just make sure everything is going well.

Quote:
Originally posted by --Chris--

GK does need RP Administration with a bit of rights such as warp player to moderate wars and such. They can also host their own RP events to increase kingdom relations and productivity or so. Their should be around 5 of them to form policies, be easily contacted at just about any time needed, etc. Personally I'd say people like myself, Ziro, Ghost Pirate, Zurkiba and Lance would do a good job.

Hm..other than RP administration I believe FAQ are also neccessary. It wouldn't take much either; just Lance or Jagen to create a local guild "(FAQ)" that doesn't even need to neccessarily go under the staff list nor do they even need many rights if any at all and hire a few trust worthy, experianced players such as DragonX and graaliholic.
That is indeed a nice list of people who could do well as RP admins. It probably should be a team with an ODD number of people so that they can also vote upon certain things.

As for FAQ's, I think that's getting a little more specific. Maybe there can be 2 groups of staff teams- those who are involved with the RPing/stories of the game and those who are involved more with the game mechanics instead. That would basically be what you said FAQ is and what I suggested, in another thread, someone like DragonX should be (a person with the perspective as a player, being able to understand player's problems more and help them better...). That's really what GK needs: game administrators as well as balancing. The balancing is the more important issue, administration could be a step to improvment.

Quote:
Originally posted by Termina_Owner

As for Wars, it just won't work... Send one highly boosted AC player, and he can take down the whole kingdom (Talk about heros! Erm... The return of Rambo!). A good knight could kill about 5 soldiers before they kill him... In a war. Not a good knight kill the whole army. As for Gaurds, they can just be there, the newbie's still on peaceful mode, so he doesn't give a **** what the gaurd can do... Kingdom lands should be constantly on Battle Mode. Put it this way: The king comes in land, in peacemode, and goes and takes down the forts walls from the case. He just walks in, going straight to the treasure room, and summons monsters to do his filthy work. The trick is done, he gets the treasure, the gaurds whom specialized into melee attacks wouldn't get anything because the king is untouchible.

Grant you that that is a VERY poor example of Rolepaying, and that the king should be expelled by his kingdom. But **** like that happens, and no one's there to prevent it. I don't play GK anymore... I wanted to RP, but there was nothing much I can do: Last RP Event I played was Valder's Mine Hunt thing in the caves, and I couldn't do anything, reason being, I was a level 1 sorceror praying to brigid, and I wasn't allowed using any magic except Magic Bullet (In which the people there gladly blocked my missiles from even reaching). Sure, it would have been a decent RP Event if I was a level 12 Barbarian, but it so happens that I wasn't.
What you and graaliholic were talking about deals more with game mechanics. If game mechanics cause problems for RPing, whatever administration is in charge (right now...the closest thing is kings) should work around these things. A war's battles should not be determined on levels/stats/items. So for now, the best battle I could see possible is for kings to decide on a winner for each battle before it happens. The winner of the war could be decided before the whole war (something that should take at least a month ideally...one time I drew out an ideal minor-war plan which involves several events taking place over the course of 1 or 2 months....i think it was 1 event per week), but that's if each king is too weak/immature to come to terms/agreements on their own at the right time. THOSE kind of people take RPing too seriously (can't handle "losing") or just usually can't RP well and want to "win" everything.
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Freak0102: That's like the new Governor of CP saying "I don't really like pirates since GK doesn't have eye patches and stuff, so let's be guys who think pirates are cool instead"
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