Quote:
Originally posted by Satrek2000
I agree, similar to the message "You don't want to put the house key into that chest" - but if I remember correctly, the sigil of thunder for example has a 'market value' of 0. How would the script determin what's valuable and what's not?
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I would just say, give the message for everything, and have it so if you try and drop it a second time it will without question.