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Old 01-21-2004, 05:06 PM
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v3 uses the standard mng now with some little fix by me to handle the delay between frames better.
A problem is the transparency of the images. The images actually have wrong transparency. For gifs I have added something for trying to fix the transparency at run-time, but pngs and mngs need to be fixed by using some image editor. It is also possible to use the gif2mng program included in Graal to fix the transparency of most pngs and mngs made by Graalians (run gif2mng 'filename').
The transparency problem in many images is this: two colors in the color palette are the same. The first index is used for the background, but the second index is set as transparent color index. In Graal v2.2 the transparency is done by setting a transparent color value (e.g. white, black etc.), so both color indexes appear transparent since they are the same color. But in v3 and in the png/mng standard only the transparent color index is transparent, as supposed to be. So the other color index, which has the same color but is not set as transparent, will not appear as transparent, so you get some border around some images. Please tell the manager of the playerworld to fix it.
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