Thread: setshape2
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Old 01-20-2004, 12:19 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by VeX_RaT_Boy

Theres nothing specific I'm after. If there was, I'm 90% sure that I would've find a sulution myself.

Also, the tiles thing would be good, but what if the image was not of tiles?

I just thought this would be a good idea, and I still think that.
addtiledef2 for the thing about it not being tiles

Seriously, this isn't something that is needed when there are better ways to do it. For example, just make one image for all the different combinations, put them in a gani and use params to control the appearance, and use an NPC for the script that knows what kind of tile field to setup based upon the given param.

Something that would be more useful, though as a special effect, are effects like water ripples or realtime shadow casting The shadow casting, however might be a tad more difficult since its all 2D sprites :x But there are ways around such barriers.
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