
01-14-2004, 01:28 AM
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PipBoy Extraordinaire!
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Join Date: Nov 2001
Location: Long Beach, California.
Posts: 692
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You guys are misinterpreting player IDs.
When a player logs on, they are given an open 'slot' in a list of players.
The ID# is basically the 'slot' number in the list.
Instead of having a huge list that takes up lots of memory, the GServer reuses empty slots (which is why player B get the same ID as player A when player B logs on after player A logs off).
There is no searching involved, it automatically knows which 'slot' to send the PM to, which is also why player B gets the PM you tried to send to player A, but player A logged off. |
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