Quote:
Originally posted by -Ramirez-
Loriel, you jumped a step ahead in assuming that the PM would be sent to the correct account if their ID changed.
|
Sounds fine but I was mainly answering to Excalibur anyway.
Excalibur: The ID is two bytes, and the serverside list of players is probably sorted by ID anyway so it is easy to find the player to deliver the PM to. But if you send PMs by account, you need to compare every byte of the account name sent with the PM to every byte of each player's account name until you got the right one

Probably not all that resources consuming, but, eh, got to optimize where you can.