Quote:
Originally posted by Kristi
and you said rotating a graphic would be inefficient... only beefy comps would be able to handle rotating the entire thing =p
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yea, lol, but still, by rotateimg being inefficient, i mean that it shouldn't really be used because it wouldn't allow for the right kind of virtual Z angle. (ex. when you tile a house using normal house tiles, would you be able to see the back of it?)
I especially hate the couch rotation gfx. they should all be facing downwards on the level. Not up, nor left, nor right.