Quote:
Originally posted by Qwert616
Removing or "nerfing" certain aspects of the game is a part of every MMORPG. It's needed, in most cases.
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The point is that these aspects are mainly unbalanced because other aspects, which would counter them, aren't up.
The way I understand acid damage from CF, it reduces your armour enchantments, starting with bracers. There are no bracers craftable on GK, so there's an unbalance. Mage leather bracers craftable, for, say, 20 skin and 10 cloth, to absorb at least a few hits. Next, I believe chancellation had something to do with restoring acidated items, and it was removed (correct me if I'm wrong here).
The point is that the mudlib isn't unbalanced - it's just that some parts are better taken care of than others.