Quote:
Originally posted by narkotic
I will take the Crescent Pirates for an example here. The heirarchy has the Governor as the 'king' or top rank. Below him are the Captains, and each captain has their own ship. Now, each ship has its own name. These ship names could easily become the names of 'clans' if so chosen, since they are individual groups, each with its own crew, own region on the pirate island that they set their houses, etc. In roleplaying, such differences could end up in some interesting situations, such as a crew going renegate and breaking off from the Crescent Pirates, etc. All Rp of course.
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FYI, our crews do already have as system of taking a region of land on the island. Each crew has a "town" (whether it just consists of playerhouses, or playerhouses and NPC houses) on the island. And we're working to have some RPing fun with situations of crews having fueds with eachother. However, they're not sub-kingdoms. They make up the kingdom itself. In order for it to be a sub-kingdom, it would mean we have a base set of members besides the crews. Such is not the case. In a sense, you can say the "Crescent Pirates" are the "United Crews of the Crescent Pirate Island" *bomits at that thought* x.x