Me's curious to what ever happened to doragon koden. (I was a gat learning the ropes once under you, rember?)
I'll save that chatter for the forum pms, but I think... negatively... when people beg for playerworlds to be cheaper/profitable for them.
I myself am working on a game that I've been planning for a few years... to be made in C/C++...
the reason for that is a) I hope I'll get enough generous users that I can get a bit of pocket money off donations (game itself will be free), b) I decided that I want some more controll over my server than the graal's engine can give me, c) I don't like how the client and rc run (lag/memory leaks... they're all great

), d) I'm not too fond of graal's player body and a few of thier admins.
I'm not gonna realy go on much from there since its off the mark of my point, and because I don't want to advertise or anything of that kind on another game's forum.
anyhow, from what experience I've had with programing, it isn't all that hard to make your own game engine... and of that is to the fact that if you develope a playerworld graal, you might as well realize that the only realy benificial thing you'll get out of it is learning, and possibly makeing a name for yourself... and a smaller wallet.